

Instead, progression for the most part is built around the newly introduced speed cards, allowing you to upgrade various aspects of your vehicle, from the engine block, exhaust, ECU, and so forth.

From adding various tire smoke colors, rims, hood options, splitters, and spoilers - all of this is still present in Payback, it’s just all simply cosmetic now. For context, Need for Speed as a franchise is iconic for the heavy amount of tuning and customization options you’re given for various vehicles. However, due to a mixed bag of awful business decisions, an uninteresting story with some of the worst dialogue I’ve heard in recent memory, thrown in with a dull open world, we now have a new low point for this 23 year old franchise.įor those curious what I mean by “bad business decisions,” Need for Speed Payback may contain possibly one of the most egregious uses of the loot boxes I’ve seen yet in the form of the “shipments” and “speed cards” which completely jump the shark in how they’re utilized. The concept and goal for Need for Payback Payback sounds simple enough on paper: Create an open-world arcade racing game with a heavy emphasis on action-packed set pieces, taking cues and inspiration from the Fast & Furious films - specifically the ones with a certain “electrifying” individual. But, in the seemingly lawless land of Need for Speed Payback, I think it’s the only way to play and enjoy this game.” Now, after beating the game and with over 30 hours invested into it, I’ve come to the conclusion that maybe you’re just better off simply drinking, instead of playing this game altogether. In my review in progress of Need for Speed Payback I said: “I wouldn’t dare attempt drinking and driving in the real world for obvious reasons. Maybe it’s time for another Burnout instead?
